At the end of this stage participants will be able to:
During Stage 7 of the ASA Learn to Swim Framework, your swimmers will develop quality stroke technique whilst swimming up to 100m.
Why not try an old favourite game, "Crab tag", made more difficult to practice the egg-beater in Stage 7.
The players cross the pool travelling sideways and avoiding the catcher. The catcher waits in the middle of the pool, treading water using eggbeater action for at least 30 seconds. Crabs are safe if they float with their face submerged blowing bubbles. Crabs who are caught also become catchers. When there are more catchers than crabs a new catcher can be selected and the game restarted.